We’ll be revealing more about this game soon over at CyberlogicalGames.com
I accidentally hit my Shadow Play record after finishing up a new shoreline model for the game. Didn’t even know that I could record Blender, but figured I might as well share it now that it’s done! Enjoy a few minutes of sped up… Blending? Hint for the impatient: It’s mostly setup until about 1:45.
This is just the first phase for creating an infinite fishing mode in Toad Time. The model represents about 200 yards of shoreline and will be tiled seamlessly (I hope) as the player moves along the bank. This means the fishing never has to end!
The end product will look much more refined, but this is the base model for the shoreline zones. The brown area will be under water with the green representing land.
The public release for Toad Time is coming close! Due to the increase in information and promotional announcements for the game it has received new home at www.ToadTimeGame.com. You can also follow on Facebook at – https://www.facebook.com/ToadTimeGame/